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Experienced Animator - Upstate NY

1st Playable Productions, in Troy, NY, seeks an advanced Artist/Animator to perform 3D and 2D character modeling, texturing, rigging, and animation.

Position Description:
The Senior Animator conceives, develops, and prepares game-ready electronic artwork for game systems; performs cross-platform conversions and processing of graphics; prepares concept artwork and renders; processes and edits game-ready artwork. 2D/Flash Animators are also encouraged to apply!

Requirements:

  • 2+ years' experience with animation, storyboarding, asset management, visual effects, technical documentation, and providing art direction to other artists.
  • Knowledge of entertainment/technology industries and experience with digital and traditional animation.
  • Mastery of 3DS Max/Maya and Flash; knowledge of Photoshop.
  • A fine arts or equivalent degree.
  • Ability to work on a team and show self-initiative and resourcefulness
  • A willingness to learn new tools, techniques, and art styles; and to iterate based on feedback
  • Technical skills for optimizing assets.
  • Ability to write creative and technical documents.
  • Enthusiasm for making great games for children!


Desired:

  • Familiarity with team leadership skills to facilitate communication with dedicated artists.

Company Description:

1st Playable Productions, LLC., is an independent game development studio based in Upstate NY, with a focus on handheld games for kids and other underserved audiences. Our mission is to inspire kids, gamers, and game developers with fun games for entertainment and learning, which runs the gamut from retail licenses, to new IP, to research games exploring new applications for this media. We love finding ways to get more out of limited game platforms, and are known for taking on tough technical challenges to create memorable and differentiated games. 1st Playable is also committed to positive social impact and community outreach, particularly in conjunction with educational organizations. We make a difference in our communities with the games we make and how we create them.
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