Hello polycount. My name is Kevin Bryant, alias Narlyteeth. I'm new here to this forum and I wanted to make a portfolio thread on this site sharing both my personal and professional 3d work. I'm currently a senior at the Art Institute of Dallas, and I also work as a 3d artist for LukeWarm Media with their Indie Dino Shooter, Primal Carnage.
www.primalcarnage.com
I am also the creator of a fanmade terminator indie game, FPS Terminator. I micromanaged Fpst with some help for music and sound design from Composers, Thom Maggs and Ben Sterry.
I never got to finish the project since I started working on Primal Carnage.
http://www.indiedb.com/games/fps-terminator
Now that I'm on polycount, I wanted to document my work on this site to get feedback, show progression, and just expose myself to the community.
Wish me luck!
Replies
By gridlockshock at 2012-03-20
Here is early progress of the sculpt.
By gridlockshock at 2012-03-20
and Here's where the dino is at for the moment.
Haven't gotten to make a gamemesh for it yet.
By gridlockshock at 2012-01-08
Zbrush Sculpt.
By gridlockshock at 2012-03-20
Top View.
By gridlockshock at 2012-03-20
Defense Pose.
By gridlockshock at 2012-03-20
Dinosaurs looks impressive! I like the details and how I can feel the muscles & bones functional. Keep it up!
Highpoly.
By gridlockshock at 2012-03-21
Proc Texturing.
By gridlockshock at 2012-03-21
Gamemesh (no UVs yet.)
By gridlockshock at 2012-03-21
MR Render.
By gridlockshock at 2012-04-20
Viewport Shots.
By gridlockshock at 2012-03-21
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Keep stuff rolling! Looking good!
Here is the Carnotaurus. It is the Charging class of the Dinosaur team
Rigging and pose by Marcus Rickenlund
I didn't make the original raptor mesh (needs to be credited) but I made the feathered skin.
I posed him using CAT. our official rig was still in the works when I was making this render
We do have plans for cosmetic features for DLC.
I don't make any of the business decisions, I'm just passing down what I know.
I love your dinos so much!
I'm also glad to see you on polycount, I have been following your FPS Terminator for a while and I've been consistently blown away. It reminds me so much of Killzone 2, both the cover system and the gritty graphics. That's just the kind of game that needs to come to the PC. Keep up the good work and good luck!
Game Mesh.
HighRes Sclupt.
Looking forward to seeing more of your work!
EDIT: I would like to point out that the Rocket pods have been removed from the released gamemode because they caused gameplay issues.
Gamemesh:
Highres:
Link: https://www.youtube.com/watch?v=KX7pHaNZ-yM
Enjoy
I made the brachi for the demo.
[ame="http://www.youtube.com/watch?v=ohrsbqmsKa0"]Primal Carnage: Genesis - Reveal Trailer 2 (GDC 2013) - YouTube[/ame]
WireFrame:
Sculpt: