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3DsMax imported OBJ problem when skin modifier is applied

Hi, I need help with a problem in Max.
I imported a new mesh as obj from maya, and when I try to skin it on some bones, suddenly the mesh pops out of position. I have already freeze transforms, freeze bones and reconnect them, reset pivot and reset Xform.... anyone have any suggestion to fix this problem or why is happening??

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  • Neox
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    Neox godlike master sticky
    Is there already an animation on the bones? If so try to remove it
    Also you can try to turn off and back on always update in the advanced options of the skin modifier
  • Jairsanity
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    It doesn't have any animation on the bones. But I think i found the problem, and It seems that after my bind pose in -10 frame, I have a keyframe in an odd number like 10.5, so I found and deleted that key and it seems that now its working just fine...Thank you!!
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