Home 3D Art Showcase & Critiques

CyroMourge - Entrance

Hello, this is my first post here on PC. I've been lurking around and seeing other artist's work and have been really inspired by a lot of the artist that post their work here. Anyways I just thought I take the chance to post an environment I've been working on, hoping to get a critique if possible :)

Here is the original concept I went off of:

pZWTo%20target=_blank%3EpZWTo.jpgpZWTo.jpg
CiQ0D%20target=_blank%3ECiQ0D.jpg

however I did change a few things for my own reason to create a bit more of contrast, anyways let me know what ya think :)

Here is what I my scene looks like in UDK:

l7ACm%20target=_blank%3El7ACm.jpg
l7ACm.jpg

Also some more renders from Marmoset <3

CiQ0D.jpg

vNQj1.jpg

Pcr8V.jpg
SDrzn.jpg



forumCiQ0D.jpg

Replies

  • BARDLER
    Options
    Offline / Send Message
    BARDLER polycounter lvl 12
    You need to work on your lighting and materials in UDK. The Marmoset renders look awesome, but the UDK shots look underwhelming. I would also consider tweaking the colors of your textures, the florescent green, florescent blue, and that red-orange color do not mix well. If you look at the color pallet in the concept piece it is much more eye pleasing then your UDK scene.

    Good start though, this could turn out awesome with just a few small changes.
  • Orgoth02
    Options
    Offline / Send Message
    Orgoth02 polycounter lvl 9
    Your assets are really awesome but your lighting is killing the scene. Your lighting right now is way to flat
  • Blaisoid
    Options
    Offline / Send Message
    Blaisoid polycounter lvl 7
    nice, them modules look really cool.

    floor edge wear seems rather bold in the udk screen.
Sign In or Register to comment.