LATEST UPDATE:
Well I don't know enough(anything) about sculpting to actually attempt to join this comp, but I'm a big fan of the first Darksiders game, and a huge fan of Joe Madureira's art style. So here is my entry, a Kingdom of the Dead/Core style Mace.
Next time a contest comes around I'll be ready for it!
Replies
Also I have an issue with the mirror mod in Blender. It this specific instance it seems to want to create extra geometry and snap it in a weird way. I'm not sure what's going on there. I've tried to create extra edge loops, and while that will hide the issue it doesnt actually fix the problem. Any ideas?
This project would be a perfect spring board to learn sculpting so I'll probably try and find some time this week to look into it. As for the problem with the rings I'm thinking about just breaking them off and using the little rivet spikes I have everywhere else. It would be a shame to lose them but there might be clipping issues depending on how the character animates over the haft right?
Also it's probably about time I started referring to this as a hammer...
Any suggestions or critiques would be super helpful!
http://upload.habboi.co.uk/scalefinal.psd
https://us.v-cdn.net/5021068/uploads/wp-content/uploads/2012/02/DS2_Heavy_Template.zip
I some how feel the staff is shorter than it needs to be
Thanks man! I've got it downloading and will check it out!
@Evanescfan:
Yeah I started thinking about that too. that latest shot should be scaled to the relative size of the template. The earlier design was definitely too short!
@SnakeDoctor:
Hey thanks! They're proving to be a bitch though. I really want to layout one set of chains and then copy and flip those, but I can't seem to find a way to invert geometry in blender without combining it all, mirroring it, applying that mirror, then deleting the old geometry. That seems like a pretty convoluted way to just reverse something in space. This process also crashed the file and I lost like three and a half hours of hard work so I'm on a break for an evening while my batteries recharge.
Hopefully I'll manage to get those chains done up by tomorrow. They're sort of faked, with one of the chains cracked in half. It looks like it's all linked but in real life it would pretty much fall apart. Is that kosher in 3D modelling? I'm still pretty new to doing this myself. How important is physical accuracy on a static object??
Looks like your another one who has allot of work to do before Sunday :P
All the best.
Lots to do tonight!