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"Stancing" human illustrations?

polycounter lvl 11
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MainManiac polycounter lvl 11
When im panning around ideas and sketching on paper or in photoshop, my one hardest thing to do is to make a character looke like theyre standing in 3d space. But I don't know the name for this "effect?" so I havent been able to find anything about it, and ive googled around a bit for character posing.

I guess it could be called a heroic stance, weighted stance? not sure

To be more descriptive, in my drawings the body doesn't look like its standing on the ground, it looks like its laying on a morgue table. And just to clarify this is for drawing from the imagination when I don't have my ref with me, when drawing from a posed photo I do fine but I have a hard time remember quick tricks to get that pose out

Too many times I get this look:

Technical_Drawing_Fashion_Male_by_dutoitm.jpg

Which basically is just front ortho view of whatever im drawing

What I want:
ezio.jpg
1318412-975399_20100323_790screen016.jpg


Does anyone know what I mean?

Replies

  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    Perspective View =/= Ortho View, at least, that what they call it in 3D apps. So maybe that is the term?
  • MainManiac
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    MainManiac polycounter lvl 11
    Well not necessarily (to what I was asking :P) because isn't that ezio picture pretty much ortho? But the pose looks natural and weighted and has a real feel?

    Maybe thats what I should look around for, didn't try the keyword "natural" before. It wouldn't hurt to draw them at a cornered view either (which will use perspective like you said)

    thanks!

    If anyone else has any resources or tips id really appreciate it!
  • MadnessImport
    Shadows give a Ortho shot a sense of Depth

    Shadows add realism and weight

    I'm quite confused but thats all i can think off
  • MainManiac
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    MainManiac polycounter lvl 11
    I mean my drawings usually look "straight on" but not only that, the body doesn't look like its standing on the ground, it looks like its laying on a morgue table.

    Actually thats exactly what I mean^^
  • firestarter
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    firestarter polycounter lvl 19
    Perspective. Look up `drawing in perspective'. And do yourself a favour and start with the really simple stuff, boxes, pyramids and spheres.
  • MainManiac
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    MainManiac polycounter lvl 11
    This is where I am with drawing firestarter: http://www.polycount.com/forum/showpost.php?p=1536141&postcount=43

    Ill skim through loomis's books later tonight though


    After some thinking around I tried creating my own set of rules for drawing the type of stance I want and this is all I could come up with

    stance_drawing_rules_by_frell262-d4t6utx.jpg

    Hopefully this helps people get what im talking about lol
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    You need to read up on perspective.. For example:
    pic_01.jpg

    I used to wonder the very same about my stuff when I was drawing. Try to set up a ground plane and perspective lines in your shot. Try to break down you figure into 3D shapes like in the image above. If this is all you want to learn, then this is all you need to do.
    Thousands of drawings just like this. Try not to go straight to detail, as it will just water your focus down.

    You can search in google for drawing perspective or foreshortening.
  • ikken
    enroll into a lifedrawing class
    you won't magically create believable looking human figures unless you've drawn them from life a number of times - and that's where you will actually see how things like perspective, light and shadows work on a human figure
    (provided your studio will have a good set-up.)
    reference is one of ways to get there, probably dominant in conceptart/cg production - but you have to build a certain human figure knowledge before you start relying on ref extensively, otherwise your drawings/paintings will always have that photo-reffed look.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    look up S-Curve & Contrapposto
  • MainManiac
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    MainManiac polycounter lvl 11
    Thanks guys!

    @Anux, you're right. I don't want to JUST be able to draw that only pose so I will read more about figure perspective, thanks.

    Midway through i forgot my usual routine of sketching the trap muscle to figure out where the shoulder eneds so The shoulders were too big which ultimately messed up by thigh width when I corrected them

    Heres a quick sketch I did while noting alot of stuff
    witcher_based_sketch_by_frell262-d4t7631.jpg
  • pior
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    pior grand marshal polycounter
    Simply draw your horizon line. Everything will fall into place from there.
  • MainManiac
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    MainManiac polycounter lvl 11
    Prior, do you mean draw it to find out the alignment of the joints all the way to the vanishing point? Wouldn't you need more room for that to be accurate?

    69rEO.jpg
  • pior
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    pior grand marshal polycounter
    Nope, these are vanishing lines :) I am talking about the horizon line. It dictates the "on paper" orientations of all the horizontal ellipses, and also defines where the eye of the observer is located - therefore implying that the character being drawn is either short, tall, epic, humble ... and so on. I'll make a diagram asap.
  • MainManiac
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    MainManiac polycounter lvl 11
  • pior
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    pior grand marshal polycounter
    Yup, exactly :)

    persp_ellipses.jpg

    Now look at your sketch, it'll all make sense :)
    Hope this helps!
  • MainManiac
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    MainManiac polycounter lvl 11
    Wow thanks! I always forget about the true foundations with more complex stuff, they really do hold true :P

    The horizon could be a little lower though yes? I feel like it should be just above the 2 belt rings.

    Now what about the slight change in the alignment of joints? How would you do this without an extreme perspective angle?
  • pior
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    pior grand marshal polycounter
    Oh yeah I didn't really try to place it accurately - just follow your instincts :) One good rule of thumb is that, if you place that line where the eyes of the character are, that means you are ... standing in front of it, as if you were interviewing him or her in the street. Therefore the feet would become quite distorted if you are close to the character. However the more distance you take (like when you take a few steps back when taking someone's picture) the less distortion you will get. (think of paparazzi pictures taken from very far away with a long zoom - these pictures show very little "ellipse distortion" because they are almost like orthographic projections)

    Placing the "mind's camera" early on (or at least, thinking of adjusting things accordingly later) is super important. It is rarely mentioned in video recordings of someone sketching but it's really there all the time ... It's easy to think that someone just figures things out magically from cool 2D shapes, but I think it is very rarely the case, actually :)

    As for the joints, I suppose you mean the arms and/or legs not standing straight up, therefore showing different ellipses ? With practice this falls into place too - once you have the character solidly set in its own 3d space it becomes very straightforward. One rule would be that it is always better to show the ellipse at some kind angle (creating overlap with the next shape) rather than simply showing it reduced to a flat line (like a dish would look like, sitting on the horizon.)
  • Sandro
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