Hi, I'm working on a Bounty hunter for Game what we develop in our study.
He is round 30, black and athletic but also knows how to fight.
I want him to be my main Portfolio piece so its important for me that he will be very good.
I hope you will give me some critique and feedback.
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But I think that his fingers look a bit too thin in relation to his gloves. And I think that the wrinkles on his pants are too strong and could need some rework.
Can't wait to see more progress!
I've worked on the face and made some alphas. I also worked on the ears.
Should I model the eyelids or will it work the way I did it?
The Next Steps are the Lips and the rest of the Body.
C&C are welcome!
i've finally finished the Highpoly.
C&C are welcome, I can still fix the issues.
I had to bring him really fast into the engine for our game project but know I will take my time to fully polish him.
I'm not really happy with the colors, especially with the skin tones and I will bake the normal again, not just a fast bake.
I'm happy for every advice to make him better
Edit* one last thing the lips look a little undefined and there is a extra loop in on the outside of the lips your low. ^^;;