Hey kodde, nice job, & nice share. My first thought though was... did you contact Emil to ask if this was OK? Also are you including his info in your readme?
I think attribution is important, also people should know about rules for commercial use. Can you post your readme? I would love to link to this from the wiki.
This work is free and may be used by anyone for any purpose
and may be distributed freely to anyone using any distribution
media or distribution method as long as this file is included.
Distribution without this file is allowed if it's distributed
with free non-commercial software; however, fair credit of the
original author is expected.
Any commercial distribution of this software requires the written
approval of Emil Persson.
Yeah I have read the terms of using his source material and I am including his readme as required. Unfortunately the torrent jramauri created seems to mess up and stop at 99.9% and is not properly downloading the readmes
It's all there in the links to the RARs. Also, I'd say I'm crediting him all over the place. Even in the package name.
I did not contact Emil about this package as I am using it under the conditions defined by Emil. However I did email him a while back to say thanks for sharing all the nice environment photos.
There's two readmes included.
The ___kodde_readme.txt
Kodde's humus.name pre blurred cube maps pack v1
All of the source material for these cube maps was aquired humus.name who is generous enough to share this with the 3D internet community. For information on rights to the source material for the cubemaps in this pack read the "__humus_readme.txt".
Feel free to use the cube maps I have generated for whatever purpose you would like. If you use it commercially credit me accordingly. Feel free to credit me even for non-commercial work if you want to, although you are not required to.
In this package you will find ALL environment packs available from humus.name (2012-03-15), the expection is the "Earth" package which I was unable to process for some to me unknown reason.
Each environment has been processed through ATI's CubeMapGen software. They are 1024px at mip 0. "Mip Initial Filter Angle" is set at 3 to blur the mips. This is because these cube maps are intended to be used in conjunction with a shader which utilizes pre blurred mip levels such as my realtime shaders "KoddeShader 2.0" and "TGA PBL shader" for the Autodesk Maya viewport. They are stored as uncompress A8R8G8B8 DDSs.
If you have any feedback or questions you can reach me at [email]kostas.gialitakis(a)mail.com[/email]. To visit my shader site go to kostas.se.
This work is free and may be used by anyone for any purpose
and may be distributed freely to anyone using any distribution
media or distribution method as long as this file is included.
Distribution without this file is allowed if it's distributed
with free non-commercial software; however, fair credit of the
original author is expected.
Any commercial distribution of this software requires the written
approval of Emil Persson.
Hey Kodde, have you tried the steps I suggested? They worked for me, my torrent is 100% now. From what I'm seeing it's working for other people too, as I'm seeing some seeds online.
Anyway, here are the additional files (read me and preview sheet), that could be missing on torrent. Just unzip to the same folder where maps are.
jramauri> Yes I have, did not work
Also, if you had the last 0.1%, why isn't my torrent just snatching them from your seed? I've had mine running for well over 24h now.
is there a way to use these in max?
adding the dds as the environmental map just uses 1 of the 6 sides inside the cubemap..
the only way ive figured out so far is dissecting the dds file in photoshop, saving as 6 separate textures, then adding it to a cube model in 6 separate submats, but its REALLY tedious and takes like 15 mins to do per map.
and im talking about mental ray rendering here.. cube map seems to work fine in viewport renderers like xoliuls
Olli> No idea. I'm a Maya man myself, and I'm usually always working with real-time rendering so cube maps is all I'm ever using so far. Maybe someone else knows some neat tricks.
By the way, you could just go to humus.name and get the highres package with 6 sides instead. That's where I got all my source material from.
Thanks very much, this is very helpful for some internal prototyping I'm doing at the moment. If you ever get the chance it would be nice to have them without alpha channels since I can't see the thumbnails in windows explorer.
Replies
Many kudos to you, thanks a lot for this giant pack-o-cubemaps!
I think attribution is important, also people should know about rules for commercial use. Can you post your readme? I would love to link to this from the wiki.
Here's the readme from Humus (Emil).
Eric> Thanks!
Yeah I have read the terms of using his source material and I am including his readme as required. Unfortunately the torrent jramauri created seems to mess up and stop at 99.9% and is not properly downloading the readmes
It's all there in the links to the RARs. Also, I'd say I'm crediting him all over the place. Even in the package name.
I did not contact Emil about this package as I am using it under the conditions defined by Emil. However I did email him a while back to say thanks for sharing all the nice environment photos.
There's two readmes included.
The ___kodde_readme.txt
and also __humus_readme.txt
Anyway, here are the additional files (read me and preview sheet), that could be missing on torrent. Just unzip to the same folder where maps are.
http://www.mediafire.com/?s2v456dknj334ds
jramauri> Yes I have, did not work
Also, if you had the last 0.1%, why isn't my torrent just snatching them from your seed? I've had mine running for well over 24h now.
adding the dds as the environmental map just uses 1 of the 6 sides inside the cubemap..
the only way ive figured out so far is dissecting the dds file in photoshop, saving as 6 separate textures, then adding it to a cube model in 6 separate submats, but its REALLY tedious and takes like 15 mins to do per map.
and im talking about mental ray rendering here.. cube map seems to work fine in viewport renderers like xoliuls
By the way, you could just go to humus.name and get the highres package with 6 sides instead. That's where I got all my source material from.
+X -X +Y -Y +Z -Z in 3ds Max terms is: RT, LF, UP, DN, BK, FR
Check my 3d freebies at www.astorza.net
There's this cube map pack as well if you are interested.
http://www.polycount.com/forum/showthread.php?t=120661