Hey guys! The goal of my body-modelling module at uni is to create a game-ready mesh of a human male, at the moment I've been working on the high-poly sculpt (specifically the main areas and not the extremities for now). Feedback would be appreciated, thankyou
Hey bud! First of all it look like the perspective is off in those screens?? You should also go down a couple of subdivision, it will be easier for you to sculpt. So the main proportions look alright to me except the feet that looks big hands and hands that look thin for the size of the guy.ofter that you have check muscle connections references will be your best friends for that. Ah and it would be good if you could send the refs that your using. Good luck bud!
Ah yes sorry about the perspectives, and cheers these are really good points! I'll work on the hands and feet to proportion them properly. I've been working straight from Scott Spencer's book so it went completely over my head to use actual reference photos, so I'll hunt those out too! Thanks!
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