I haven't 100% decided on which weapon class I'd like to go with, so here are some concept silhouettes for my current ideas. I'll be fleshing some of these out so I can get a better feel for the inner parts and intricate pieces.
Daily update of where I'm at so far. Finished first low poly pass, going to start sculpting tomorrow. I've decided on my first silhouette, but made a few adjustments. My only concern with my design is there are nails driven into the skulls to hold them in place, and I'm not sure if nails are very prevalent in the DS world. As always, criticism is welcome and appreciated.
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5 looks more promising
The yellow area of the max file, does it have gaps in your design?
give em volume