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Maya Exporting Issue

KeCzajkowski
polycounter lvl 12
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KeCzajkowski polycounter lvl 12
Not sure exactly where to post this but i have been having some issues with getting assets into Unity out of Maya. The scale for the project is 1 unit = 1 meter and I have Maya set to 1 meter. I checked the FBX settings and set the measurement to meter in there as well. The object itself is about 2m x 3m and it seems to import at about this size. The only issue is that the scale is set to .01 for the object. The person that's doing the importing has the import scale set to 1 so we're not sure what exactly is happening.

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  • Barbarian
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    Barbarian polycounter lvl 13
    Unity automatically, by default, divides by 100 (no matter that you set meters as the working scale in Maya) any imported fbx file. You must either: 1) In Unity, set the scale to 1 (instead of .01) in the Inspector and then hit the apply button at the bottom of the Inspector window, or best solution: 2) in the Maya fbx exporter, under units set File units converted to "Centimeters" which will update the scale factor window "Scale Factor: 100" It seems strange, but you must export with the setting file units converted to centimeters (with the scale factor set to 100) and then when Unity divides by 100, you should be at a grid line equals 1 meter (i.e. the model is the size that you want). Do not use method 1 if there is any rigging or animation associated with the model.
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