Hi I've been trying to make a chain that will swing if you bump into it in UDK. I watched the physics tutorial on the UDK website and started to build it. so i have the basic mesh done and made into a physics asset but when I run the simulation it starts stretching out and the pieces start going all over the place. Just wondering if anyone new of a way to fix this. Thanks.
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Perhaps if you posted an image of the setup it would be easier to help?
If that doesn't work make sure that the joint is position limited.