Hey guys, this is another project for my modeling for games course. The assignment is to collect reference and create a gun in 3d. We have to come up with something other than a gun that shoots bullets.
I have decided to go with a plasma rifle. Im not much of a concept guy, but I have mashed together some elements from concepts gathered online.
still working out all the shapes but heres my latest drawing.
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I plan on bringing the stock of the gun into Zbrush, and then back to Max to re-topo.
I have also included an image of the silhouette from the side view. Im wondering how well it is working.
Any feedback or suggestions are much needed.
and what do u mean by barrier, like a space between the handle and the metal piece?, i was already planning on making the piece connected to the back of the handle out of metal. can u give an example?
any ways... let me know if its good or bad.
today is going to be my last day of high poly modeling. I will probably be prepared to bake this prop by the end of the day.
The mesh/grid/grip surfaces are rather noisy though. If your posted image is the actual resolution, you may wanna tweak the detail density of those parts, and make the shapes a bit softer. In any case, make sure you keep contrast and noise in check when working on the final materials/textures.
textures to come.... later tonight.
Seriously though, awesome bake.
I hope that was not to vague. let me know if u have any questions