Starting a little bit late, but I've done some sketching today, settled on one design I want to work on and will be prototyping it next. I'm a bit intimidated by some of the work already posted, especially since I'm mainly a 2d guy, but this work will hopefully feature in my honours project, which deals with weapon design in games. Here's teh first couple of sketches I threw around today:
I didn't like how the hammer came out of the skull, so I turned it into an axe:
Time for some iterative work!
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The last axe looks pretty sweet! I'd say if you put some padding (like cloth) under the hand it could reduce the poly limit required for it. The open mouth and the spikes need a bit more thought, but its looking magnificent so far!
p.s. post your Darksiders II link in your signature.
Edit: I like 1, 2, and 4. Didn't refresh before posting.
Also, do all the parts need to be separate objects? Or do we have to merge them into one?
Cheers, guys!