I like it! The main problem for me is that the really ugly cheek rest you've added in will be RIGHT next to the camera in a first-person game, and it just doesn't have the detail that everything infront of it has. I'd consider adding more loops, and more interest, to that area. Also, as a quick tip, ZBrush's 'Spotlight' is an invaluable tool for painting things like camo over texture seams, if that's the way you want to go with it in the end.
I like it! The main problem for me is that the really ugly cheek rest you've added in will be RIGHT next to the camera in a first-person game, and it just doesn't have the detail that everything infront of it has. I'd consider adding more loops, and more interest, to that area. Also, as a quick tip, ZBrush's 'Spotlight' is an invaluable tool for painting things like camo over texture seams, if that's the way you want to go with it in the end.
Here is an update, I changed the cheek rest and the color scheme. This is a screen grab from max using the Xoliul shader. The gun is for a 3rd person shooter being made with UDK. Man, I really need to learn ZBrush.
Replies
Could we have some wireframes?
Good start man.
Show a first person view and fix the camouflage discontinuity in your textures. Do you have the color scheme figured out yet?
Noisemaker is the shit for camo:
Tut: http://www.zbrushcentral.com/showthread.php?161185-ZBrush-4R2-Beta-Testing-By-Nicolas-Garilhe