Took a different approach for this one, used Felix Westin's tutorial on generating rocks in 3ds max. Used meshlab to quickly retopologise (from 1536 tris to 350). I should have tweaked the low poly a bit before putting it in marmoset.
Here's the scene as it looks tonight. Finished off a few more major assets, added pipes and lights both of which need tweaking. Added a ceiling and some beams to close off the endless empty space. It's going to still be a while before I start on smaller detail. I also increased the tiling on the floor because the tiles were too huge before. I created a basic glass texture for the textures, I'll expand it later when I start adding bottles as theres no point creating a cube map and messing with reflections just yet.
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Character thingy
Here's a little 3d scene I've been working on before my motherboard died, finally finished.
I'm not very happy with it, I suppose it looks alright and it helped me learn a lot about UDK.
Here's some more doodles and stuff.
Self Portrait study.
Floor texture thingy
Cool rocks man, like that hard surfacey stuff, you'll have to show me some stuff!
Some modular pillars I'm working on, still need to sculpt the crown.
So that's done now. Moving on.
Some buildings I made for the internship I did last year. Low poly for mobile game.