Hi, I'm a total noob at UDK, and I,m having the following problem. When I export, then Import to UDK, it tells me there is no collision model. I have exported 2 separate meshes from Max and gave them the proper naming conventions per my teacher, then tick off the 3 boxes in the Mesh options of the .ASE export menu. The window didn't look correct either in UDK, like faces were flipped or something.
Any glaring mistakes/oversights in my description giving away my problem, or do I need pics for this?
Thanks:\
Replies
http://www.3dmotive.com/training/free/creating-mesh-collision-for-udk/?follow=true
No, it is not baked, just a fairly low poly mesh. I think I know why the smoothing is like that. I am fixing it hopefully tonight after some lame political science homework.