I want to ask you about your system of making NM and AO. When you're making some object (for example gun) there are many subobjects that need to be baked from highpoly for normals and AO.
When Im making such object, I bake first NM and then AO separately for every single subobject - its frustrating when I always have to switch over from Scanline Renderer (for normal maps) to mental ray (for AO) and vice versa (Options -> setup -> common -> assign renderer ).
Is there any easier method of this process?
Replies
here is a great link with information for you: http://www.laurenscorijn.com/articles/ambient-occlusion-baking
I do method 1