Hi all, coming fresh off of GDC and recommendations and encouragement from Josh Singh and others I have decided to post some of my stuff. I really need help on texture critiques and really making my props pop! Thanks in advance. Also I apologize if the images are to big I am still new to this.
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Some quick comments
first image: It is not exactly clear what the function of this asset is in the fiction of the world. Try to think of what the object's purpose is, so that each of its design choices support its function. The texturing should also match this assets purpose in the world. Think about why paint would be worn in certain areas and not others. Here is a good read about hard surface texturing. Be careful not to over do the wear and tear.
http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html
Grenade: Apply the same texturing logic to this object. Also I would try to make the wooden handle look more like wood. It is not quite reading as wood.
Barrel: Push the lights and darks in your texture. Also watch your uvs the metal strips around the barrel are half metal texture half wood texture. Does the barrel have a top? What happens if it is viewed from a higher angle?
Hope this helps some, keep at it!
I think the barrel would improve by using a harder brush for sharper details and varying the size of the wood grain. I think the most helpful thing is to find some good reference of wood grain patterns and go to town Hope that helps!
@strobelite I totally agree that I could stand to push the color and value variation alot. Thanks for the link I will defiantly study it alot. And as for the barrel after looking at it on here I totally agree that It needs a harder brush to really bring out the details. I also plain on going back to the barrels silhouette and push it further. You guys rock and have totally inspired me to push my work alot further.
stones look obviously cloned, maybe it would look ok if they were small but at this size it's too bold.
i think it would be easier to just fill the canvas with spots of flat colors in varied sizes and shapes, and paint in shadows/highlights only after that is done.
the way it is now you'd have to paint over all stones anyway to fix the light and give them depth (and diversify shapes), so i don't think copying and pasting gave you any advantage over paintng them manually.
grass kinda looks better, but it's pretty blurry and has heavy seams.
I also have been reworking the rocks and decided to individually hand paint each one.
And finally some work on a brick texture.
Thanks in advance for taking a look at my work. Crits and comments welcome.
Just a quick word on your brick texture- be mindful of the vertical joints. In the real world they would never line up as closely as in the middle of your image and if they did the wall would collapse! Do a quick image search on google and notice how each brick overlaps the one underneath. Even if you are trying for a stylized look like in WOW or League of Legends, things like this stand out to players who know better and your environments will not be as immersive.
Keep working, and never forget to gather a reference library of images to inspire you!
Keep it up Kenny.
In your free time, I'd suggest drawing some still life. They are very beneficial drawing exercises.