Hey thanks for looking it over
I was curious about how the work would be received, whether there was anything that a more trained eye would see that I might overlook, and especially, whether or not my site was too specialized.
Would I find more stability and security if I can also build character models and props etc ?
I'm a big believer in not spreading yourself too thin with multiple disciplines, but it also seems like it would be wise to avoid being a one trick pony
It's always great to expand. Even if you don't end up modeling anything on the job I've found 3D greatly improves my 2D. I start to think in terms of volume and form when I sit down to draw instead of just shapes connecting on paper.
With that said, It really depends on the company you end up working for. I'm at a smaller company where I've been modeling for the last few months but I just got assigned to do some concept art last week.
Another cool thing is that you can start to concept in 3D, paint it over and then if it gets approved just hand your base model to the 3D artist. Can be a big time saver.
That environment peice is rather confusing, based on the aforementioned perspective as well as a lack of coherent values. I'm just not sure what you're trying to express/draw attention to. It might be helpful to start out with a palette of values/colors to establish a underpinning structure to the image.
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I'm sure there is some overlap but I don't know if you would really see it in a working environment, you would mostly be doing one or the other.
I figured it might be unconventional, but I didnt know whether or not it was totally uncommon to play both sides of the field.
It's always great to expand. Even if you don't end up modeling anything on the job I've found 3D greatly improves my 2D. I start to think in terms of volume and form when I sit down to draw instead of just shapes connecting on paper.
With that said, It really depends on the company you end up working for. I'm at a smaller company where I've been modeling for the last few months but I just got assigned to do some concept art last week.
Another cool thing is that you can start to concept in 3D, paint it over and then if it gets approved just hand your base model to the 3D artist. Can be a big time saver.
I think your portfolio is pretty vague in terms of what pieces you selected. Less, more focused art may be a good idea.
Some cool advice from when jackwhat posted his portfolio:
http://www.polycount.com/forum/showpost.php?p=1199646&postcount=2