I wanted to join the Polycount community for a long time, and thought this contest would be a good opportunity.
I'm going with the Crow temple theme. Didn't know what weapon to pick though. I think my final design is a mix of an axe and a mace XD Hopefully the axe category is appropriate for it. Any crits would be greatly appreciated, as I don't have much experience with weapon designs.
sketches:
design i went with in the end:
I'll post my modelling progress shots in the next couple of days. It might be a good idea to follow the Vigil artist's workflow, so I'm going to model it as cleanly and detailed as I can before throwing it into Zbrush.
Replies
maybe like this? just an idea
Thanks for the overpaint, this is a great idea actually! Originally i wanted to make it look a bit like a crow's foot, but I think Darksider's weapons tend to be more decorative. Should definitely rework the pommel design.
i would trie to get an other material inbetween the crow skulls, that could give it a more interesting contrast in color.
..Long time no post. Anyway, thanks for the suggestions, guys Here's my basemesh I'll use for sculpting. Usually I make an in-game mesh straight away, but this time I followed the livestream tutorial and made a detail mesh to work from. Retopologising produces better normal maps anyway.
Oh, and I redid that concept too, but I'll have to post it when I get back home from uni
Tonight I'll bow down and worship you instead of the gods of metal to whom I normally address my prayers.
(KIDDING, but I'll be watching you)
I've been working on retopology for the last couple of days. I've been struggling keeping my axe within the budget, and even after all the reductions it's still over 2,500..which is ridiculous Arghhh.
A very first test bake, still with all the artifacts and mess. I'll work on reducing polycount further...
Look at this. I got this model at 1700 polys but started cutting from 2500 because I had tried to hold the form on the spikes at the top, all the eyes holes in the skulls, etc. In the end I changed it for something that its almost flat. and you couldn't see the diference if you didn't examine it very close.
I've cut some more geometry and got my tricount to 1984..still way too much, but I had no time to tweak this any further. From tomorrow I'll have to work on my uni projects, so I'll submit what I've done for now, even if it's over the limit and generally wrong I've learned a great deal from looking at other peoples workflows, thanks Polycount!