Hi to all polycounters!
I'm joining in!
I'm planning to do a Darksiders Core Axe.
Here's my concept. Comments and criticism welcome !
Good luck to all !
Models seems to be ready for sculpting. At the bottom of the blade you have really thin flat surface between cutting edges, maybe you should remove it and weld those vertices. It will look definitely better (like on concept) and you will get rid of those triangles
Anyway When I first look on the concept I was sure that I saw a skull with extra long jaw
Keep up the good work!
It's coming along nicely. Also think those bottom blades are too thin. Would be better if you just simplified that part altogether to pull focus easier on the head.
Personally not so fond of the wacky skull. Something more menacing would fit better I think, though it could still hold a sort of happy/crazy expression.
Good 3d work so far. The only thing that sort of stands out to me is the mouth area looks fairly thin and weak to hold all of that weight. It looks like it might snap while the axe is being used.
Agree with jmt there. Mouth opened skulls doesn't seem to be much iccuring in the Darksiders style but rather elongated skull so perhaps you could just pull the whole nose and teeth area downwards. Might look a bit funky but at least that area will get thicker.
This is looking really good. I like the shape of the blades. The middle part of the skull is looking a bit bare at the moment though. Perhaps you could continue the nasal cavity down a bit further or the gum/ teeth indents up. Looking good anyway.
@ afisher & AimBiZ : Thanx !
I've tried to continue the nasal cavity down, but it doesnt work very well, so I kept it like this.
But I've worked on the gum/teeth indents, and it's looking better and better ! Thanx for advices !
I'v changed the top of the handle too as I tought the details were too thin for Darksiders style and I think it fits better now !
Have you tried bringing the transition piece up towards the blade more? I feel like if you brought that up a bit and exaggerated the teeth more it might fix that funny middle area. Just my 2c.
Those runes came out beautifully, though! I'm excited to see how the bake goes.
Today's update:
After retopo, my lopoly mesh polycount is 1772 tris.
As it was the first time I baked a normal from hi to lo, I'm pretty satisfied with what I've got.
Already started to paint too.
C&C more welcome
You need some hard edge highlights in there. Hit the blade with a gradient, then the interior flats of the blade with the reverse of that gradient. Now get a lighter color and paint the edges of the blade, and the edges where the blade connects with the flats. Also be sure to get some color into those runes. Make em POP.
here we go. I grabbed some reference images that might help: Claws - Notice how the claws have the blade edge and the recessed interior. Heavy use of gradients give the impression of movement and depth along them.
Scythes - Again with the gradients and the clear highlights along the edges.
Polearm - They've notched this guy all over to break up the form as well as provided a color shift in grays and reds.
Hey dude great job on the design but it still need some more color... I did a quick paintover I hope thats ok.. I hope it helps.. cant wait to see the finished axe
@ Stinkhorse : Thanx for the advices and references images, it helped me a lot ! :thumbup:
@ SveinY : Thanx for the paintover job, helped too ! :thumbup:
I'near finishing now but I'm having a normal issue (those dark edges) and I don't know where it comes from... If someone could help ? Normal only
Diff Only
Normal map
Normal map was generated with 3d coat and pictures rendered using xoliul's shader
This was a fun challenge ! I've learned a lot, but there still some issues with my workflow.
I wish to thanx SveinY, Stinkhorse, Maneak, Turret, AimBiz, Afisher, Evanescfan, jmt, artstream, TerraBite, Konras & BigK for their comments, advices and help.
I wish to thanx all participant of this challenge for their creative and inspiring works.
And I wish to thanx Bobo, for sharing with us his professionnal knowledge through livestream.
This turned out very good. Its a simple but solid clean model. If you are still having trouble with those normal it kind of looks like the issue I was having. You can look at my thread and see, but if I am right then in Maya or 3ds max, whichever you us, you need to harden the edge normals of the blade's edge, then it should bake out properly. Right now it looks like you have them softened, and when it bakes its reading it as though its supposed to be rounded, and its trying to compensate for it in the bake.
Replies
I'll add the skull later within ZBrush.
C&C welcome
Anyway When I first look on the concept I was sure that I saw a skull with extra long jaw
Keep up the good work!
Started the sculpting phase in ZBrush. Here's what i've got so far.
C&C welcome
Personally not so fond of the wacky skull. Something more menacing would fit better I think, though it could still hold a sort of happy/crazy expression.
Update
Worked a bit on the blades and refined the skull.
C&C more welcome.
@ jmt, AimBiZ : Something more like this ? i'm not realy sure...
If you look here http://www.polycount.com/forum/showpost.php?p=1543143&postcount=149
you can see a mouth opened skull, and i think it kicks asses ! :poly124:
Anyway C&C awaited !
C&C more welcome
I've tried to continue the nasal cavity down, but it doesnt work very well, so I kept it like this.
But I've worked on the gum/teeth indents, and it's looking better and better ! Thanx for advices !
I'v changed the top of the handle too as I tought the details were too thin for Darksiders style and I think it fits better now !
C&C more welcome
@ Turret : I elongated the nose a bit and I think it looks good now.
I think I'm done with sculpting. I heading now to retopo, UV, texture bake and painting.
C&C more welcome.
Those runes came out beautifully, though! I'm excited to see how the bake goes.
After retopo, my lopoly mesh polycount is 1772 tris.
As it was the first time I baked a normal from hi to lo, I'm pretty satisfied with what I've got.
Already started to paint too.
C&C more welcome
I'm having some hard time painting the blade, if someone has some tips or advices...
Claws - Notice how the claws have the blade edge and the recessed interior. Heavy use of gradients give the impression of movement and depth along them.
Scythes - Again with the gradients and the clear highlights along the edges.
Polearm - They've notched this guy all over to break up the form as well as provided a color shift in grays and reds.
Hope these help!
@ SveinY : Thanx for the paintover job, helped too ! :thumbup:
I'near finishing now but I'm having a normal issue (those dark edges) and I don't know where it comes from... If someone could help ?
Normal only
Diff Only
Normal map
Normal map was generated with 3d coat and pictures rendered using xoliul's shader
Thanx.
This was a fun challenge ! I've learned a lot, but there still some issues with my workflow.
I wish to thanx SveinY, Stinkhorse, Maneak, Turret, AimBiz, Afisher, Evanescfan, jmt, artstream, TerraBite, Konras & BigK for their comments, advices and help.
I wish to thanx all participant of this challenge for their creative and inspiring works.
And I wish to thanx Bobo, for sharing with us his professionnal knowledge through livestream.
Best luck to all !
Here's my final :