Hello guys, I began to participate in this contest a little late but I think there is still in time to put my knowledge to the test and learn a lot with all of you.
My proposal is to make a demonic axe that reflects elements as affliction, pain and the most important, corruption, working with asymmetrical aspects and with some personality, not being just another weapon but with which the player can identify itself and compose a good look when wielded by the main character.
I hope that you enjoy my job guys!
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Here are the first attempts of my demonic axe. I tried to make a demonic weapon that was once an angelic one and was captured and corrupted by the othr side. I thought it would emphasize the aspect of corruption, but I had fear of compromising the visual language of the other weapons in the game by merging the two types (demon and angels).
Then I worked in the other two, trying to place fewer elements of an angelic weapon and concentrating more on the elements I described in the previous post.
The shape of the weapon is not decided yet, but I think I've established a point from which I can advance with the process. Soon I will post the final version or something near it.
I would appreciate knowing your point of view guys!
PS: I'm sorry if my scribbles are hard to understand, drawing has never been my strong point
Hope you like it :thumbup:
I think this can give an aspect more brutal and rude to the weapon, but I am open for suggestions now
Once again, thanks for the comment man!
Thanks for the advice cashfire!
I must say that I had many problems doing this model but I liked the result in the end and I have learned a lot with all of the participants and with some friends of mine that are better than me in 3D. They taught me some techniques and gave me some tips on how to accelerate the process of working.
Thank you all fellas