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Cant compile RSL shader with Pixie in Cutter

Jedi
polycounter lvl 12
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Jedi polycounter lvl 12
Hello friends.

I'm a newcomer to Renderman/rsl and I've had tons of problems compiling my shaders in Cutter. It will compile and spin my disks for all eternity. I've tried it with 3delight and I get the same behavior. My paths are supposedly set up correctly because I can render out RIBs in one click.

With 3delight I have the ability to right click on the .sl in the windows viewport and compile it with 3delight and it happens in less than 5 seconds. I tested it on a free shader that a user made called PointCloudUber.

However, I would like to use Pixie exclusively and be able to compile my shader from within Cutter without it crashing on me.

Plz help. I would ask the pixie guys but there is no support really (could wait weeks for a reply)

notworkingkn.png

-Jedi

Replies

  • Xoliul
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    Xoliul polycounter lvl 16
    You might have more luck on Cgsociety or another forum that is more rendering oriented, most people that deal with shaders here are involved with realtime stuff. I can't really help you and I'd be surprised if anyone here knew an answer (not to discourage you though).
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