A project I am currently working on for a class project.
Built using the Unreal Development Kit
All the assets were modeled in Maya
I used Mudbox to texture the rock and stone assets, and the rest with Photoshop
Still have a long ways to go, but this is where I am at so far
Let me know what you guys think. Feel free to give feedback
Replies
Looks pretty good, that water could do with a more vertical texture though
Will there be some kind of path to walk through or is this a flyaround kinda thing?
Are there normal maps on those rocks? It looks pretty flat, maybe it's the light?
Looking forward to updates!
The water texture is something that I had to leave and move to something else. I will most likely deal with it near the end of the project :S
The level is going to be a flythrough, although there are plans to have enclosed walk areas (if time allows)
There are normal maps on the rocks, but a first pass, and will be updated towards the end of the project.
Thanks for the feedback!
Just a thought
Right now I have a Rock and Moss texture on the rocks and paint on each one.
How would I set up a color variation or world position offset mix map?
Update: Updated with a new Image of where I am at. If you could not focus on the buildings, they are still incomplete.