Hey all I'm trying to learn the proper pipeline learning process for making my models in max and bringing them into Zbrush or Mudbox to make textures.
I have attached 2 renders, one is for the Low Polygon In Game Model and the other is super high-polygon version that I'm trying to get right.
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I could understand it if you were trying to make something organic, but hard surface stuff is generally easier to just make in Photoshop.
Hard Surface alone is not important, its often a matter of complexity and the workload for unvrapping.
Zbrushs Spotlight is a fast and easy way to texture a model. Not always people like all work steps and search for shortcuts.
Although the spotlight tool is awesome, been using it a lot lately.
It is really down to personal preference but I rarely sculpt hard surface objects.