anyone have some odd/outdated/annoying workflow or whatever that you HAVE to do at work? I have a couple that really blow my mind. Also Im listing a bunch of just pure oddness that Ive tried to educate people about, but they just dont listen.
1) no normal maps, we are forced by popular vote to use bump maps on our work.
2) no wacom tablets, most of our stuff is all painted with a mouse, its super fun!
3) non ^2 textures for faster rendering and easy editing/tiling, drives me insane...... I brought it up and they all chuckled and said I didnt know what I was talking about.
4) no high res textures, i get a 'talking too' if I use a high res map (read 1024 or higher) on my illustrations.
do any of you guys have anything awesome to add to the list? current or past jobs? or am I just super unlucky?
Replies
FUUuUuUuUu!
Illo, are you indeed sure your coworders are not trained monkeys and are indeed human?
No promises on them being human, Ive tried some cylon tests but they seem to be negative...not sure on the monkey's though.
I want to try waterfall.
Also, when I first got there, this same boss was big on ripping models, textures, sounds, whatever he could get his hands on, from other games and software and wanting us to use them in OUR software. The software team there still gets stuck having to use those assets. Used to infuriate me.
careful what you say here as there are tons of lurkers.
Wat? What sort of place do you work at? Don't you have any programmers pointing out the issues with non standard texture sizes ?
I can't complain at all really, everything is fine. Except maybe having to use the oldest, crappiest mouse in the office because the new ones they got bug out on my pc lol (we do have Wacoms).
Surely you can just bring in your own mouse? That's what I do every day anyway, the negligible "hassle" needed to carry it back and forth makes up for using a shitty mouse all day at work. Same applies to all hardware.
How can you not have tablets? when I went to go get a different sized intuos3 it was like getting a piece of plastic from a bargain bucket. It's easy to forget how much they are actually worth.
Oh man I have that problem, so annoying
Yes, but I use an Evoluent vertical mouse that's not really cheap, prefer not to take it back and forth. They're too expensive to get a second one, so I just ordered some generic cheap vertical mouse that should be better than what i have anyway.
#1stworldproblems.
Computer blanket fort, 1st grade solutions!
#1stWorldDevProblems
had to beg for extra 30mb to download references
also, had to work on A6 wacom graphire for a while, because switching to A5 doesn't mean you'll work 4x times faster, lol
square wheels
Having said that, a friend of mine who also worked there now works at a "more professional" studio and says scrum is used properly there and its gets much better results.
In fact we are about to start using a modified stripped down version of scrum for our indie game dev.
Whats this waterfall I hear people talking about?
Water fall is simply, make a shit ass big list of things to do and do it.
Scrum has to be modified for game dev. With the meetings you should be tight on how its run simply say, what you did yesterday, what you plan on getting done today, and what impediments you have. Its not up to others to say if you are making a stupid commitment or not. All the meetings are for is transparency, not planning.
But honestly nothing really shity like some of the stuff you guys are mentioning ha.
^5 baking lighting in Maya!
Other than that...why's my sound not working?
lol
I'm pretty sure that's a driver issue, I forget which but one of the recent wacom drivers did that to me so I reverted and it was all good.
amen.
my work manager is moui... he usually makes me wear boxers and have a beer in stock, when i'm pushing polies.
Sometimes my wife makes me stop cutting geometry and help her finish the dishes or fold laundry.
It sucks.
We call it 'frAGILE'.
Get it?!?!? GET IT??T
BTW Hansoft rules. You have no idea what kind of pain JIRA. I prefer DevTrack over JIRA.
And WTF Why do studios still use AlienBrain rather than PerForce???
(Broken = Any rgb value above 10 results in a clearcoat on the object)
so crunch while being sick is not cool
also using old technology because project from 2003 needs some refreshment
@ JacqueChoi: I use Jira at my current job. I dont really have to do much on it though. Someone else does all the hard work. I just through my task so I'm not sure how crap it is.
We are using Redmine on our indie game though and I quite like it. Simple and easy to use.
btw, @ ZacD. I'm not sure what the first "True" video game is but Spacewar! was created in 1961 and I think thats considered the first "proper" video game. Earlier things were developed on cathode ray machines but i'm not sure they are considered true video games. Just so you know. :P
I'm now using Bizarre for the indie stuff which seems a lot more user friendly.
Also, the exclusive use of JPEG compression for our textures...
Muzz: That's terrible and equally amazing as well.
I'll always remember how the coliseum was broken down into 600+ seperate pieces and it took hours. Obviously human error meant I missed a few polygons and at some point I must have used the move tool to select some of them as there were tiny gaps in annoying places.
word.
But, having to wait 1.5 minutes for Maya to launch/be ready to use. Then part of that time, after loading, it has an error, crashes, and I have to wait another 1.5 again. So I usually waste at least 10-15 min. a day just loading Maya.