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TF2 Compile Issues

Hey all, I'm attempting to compile my first model for tf2, I'm having an issue or two. I have recently fixed bounding box errors, but the viewmodel is still invisible in game. When taunting, the texture I made over my uvmap is visible, but it's wrapped around the default spy knife.

My QC File, knife.smd, and compile log are pasted at: http://pastebin.com/0mA85Y1H

Here is a sample of what the knife looks like while taunting: errortr.png

If you need to see anything else, or find something wrong with this post (wrong section, disallowed links), please let me know. All help is appreciated.
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