Hey all, I'm attempting to compile my first model for tf2, I'm having an issue or two. I have recently fixed bounding box errors, but the viewmodel is still invisible in game. When taunting, the texture I made over my uvmap is visible, but it's wrapped around the default spy knife.
My QC File, knife.smd, and compile log are pasted at:
http://pastebin.com/0mA85Y1H
Here is a sample of what the knife looks like while taunting:
![errortr.png](http://img535.imageshack.us/img535/8263/errortr.png)
If you need to see anything else, or find something wrong with this post (wrong section, disallowed links), please let me know. All help is appreciated.