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[DS2] Axe, Clinsparks

polycounter lvl 11
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Clinsparks polycounter lvl 11
Hi everyone,

A great contest again, there's a lot of good entries :)

I want to join this contest with a demonic axe, this is just basic shapes, I will work on a better and colored concept later.

EDIT : concept & base mesh done :)
concept_basemesh.jpg

link to the first concept

(I know the eye is a bit stretched, it won't be on the final concept)

The idea is to make an axe with several organic human/demon parts. I want to make a hand, planted on a long stick that hold a big demon eye and make like the eye has taken possession of the hand. And finally, teeth and sort of bones have grrown up from the mix.

I collected images references for each part (I juste don't know what the blue part will be)

So what do you think about it ? crits are welcome :)
(and sorry for my english)

Replies

  • Di$array
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    Di$array polycounter lvl 5
    You've got a crazy design cooking there. I would come up with something special for the pommel though.
  • Clinsparks
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    Clinsparks polycounter lvl 11
    Thanks :)

    I know for the pommel, this part needs more work, but I didn't find the idea that would fit with the rest of my concept (that's why there's a blue "?" ^^ )
  • Clinsparks
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    Clinsparks polycounter lvl 11
    Here is a new sketch, still not final, but it is more accurate :)

    The pommel wasn't really defined, I chose to make like a twisted face with

    spikes.

    design_axe1.jpg

    criticism and suggestions are welcome :)
  • randomind
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    randomind polycounter lvl 6
    i like the ideas and elements!
    i have some suggestions tough:
    you could deform the eye a little so it looks like its really being squished and in pain because of the hand holding it.
    maybe give the blades/wings am more bat-like design.
    the leave- and berry-like thing doesn't really fit the darksiders style.
  • Clinsparks
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    Clinsparks polycounter lvl 11
    Thanks randomind,

    For the eye, that's what i did on this sketch but you're right, it's not really noticeable.
    I will improve the points you mentioned on a better sketch, make it more consistent.
  • Clinsparks
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    Clinsparks polycounter lvl 11
    I've been working on a better concept and a basemesh lately.

    It's finished, it has 1492 tri, just need to get uv's done and I switch to zbrush ^^

    concept_basemesh.jpg


    what do you guys think about it ?
  • D4V1DC
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    D4V1DC polycounter lvl 18
    I like It, an original idea!
    The only think is the bottom dangling part that ties off the hand, I don't know if that would be considered a floating bit? To me It's hovering in the air, otherwise this is good to go.

    I also like how you planned ahead and made the lowpoly first, I've done this with some characters as a test and It worked out surprisingly well can't wait to see this with some color.
  • Clinsparks
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    Clinsparks polycounter lvl 11
    Thanks $!nz :)

    I imagined this as some sort of "living spikes" that would slowly move. You suggest that it should be fixed on the hand instead ?

    This is my first weapon and i'm not familiar with retopology so I thought it would be a good idea to begin by the lowpoly model.
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