I've only been using 3DS Max for a couple of months now, and I've mostly been doing subdivision modeling. I got too frustrated with one of my assignments today, so I decided to make a knight. I don't know how to do unwraps or any fancy texture stuff yet, so I just put a stock material on it.
Critique me!
Replies
Then maybe we can suggest something.
Your profile is much too straight. You need some curve in that spine! http://www.flickr.com/photos/ellenm1/4299890396/in/photostream/
Turn off smooth shading while you model- Switch to Faceted view so you can see everything better.
Last and most importantly, model in 3d! What I mean is, don't get stuck modeling from front and side views only. You need to be checking how your model looks in 3 quarters also.