I hope someone can help me. I was hoping someone could explain how to bake out multiple shaders on a single mesh in Maya.This is for the purpose of making selections in photoshop quicker. I know I can bake out individual maps and combine them in photoshop but it's so damn laborious. By the way I suck at MEL just a heads up
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[ame="
I don't know how you're baking them, but transfer maps and choose the diffuse option will do what you're looking for.
Thanks P.Pappy