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Invisible Mesh

Hey guys,

I know this question is really better suited to the UDK forums but I'm having trouble accessing them and it's probably a simple fix.

I've got a BSP brush I've converted to a static mesh so I can use it as a mover. When I try to place it in the world by any method, however, it's invisible. It's not set to hidden, and I can create one in a blank map with no problem. It's just invisible in the map I'm working on.

Thanks in advance.

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