Hi, I am creating a dinosaur for a university project, it is loosely based upon the Allosaurus but I have used a bit of artistic licence in the design.
The below image shows the latest stage of the sculpt. I just wanted to get some critique before I add the scales and skin as it will be easier to change any details now and add the scales/skin on later.
I welcome any feedback.
Replies
It would be nice if his neck connected to his body in a more organic fashion, ie there was some sort of tapering thickness increase that tied into his chest in a manner that made sense because of the muscles and bone that were underneath.
His head needs to be wider at least at the back of the jaw and head. Right now his head and neck are almost exactly the same thickness. Here are a couple examples of dinosaur heads that widen out toward the back of the skull and have interesting silhouettes.
Feels like the hands and feet are still roughed in. Feet could be bigger or more substantial. Also feels like you've postured them in a standard, inorganic fashion. Splay the toes out and make the feet really grasp or press against the ground. The hands and feet don't yet have distinct nails that are fitted into a fleshy base.
If he's supposed to be similar to an Allosaurus he feels like he needs to be a lot more bulky. You can also see these have much more substantial feet to hold their weight and balance on.
Looking at the top view I don't think he'd have so much of a narrow, shapely waist. I think he'd be wider around the middle. I can't easily find a photo of a dinosaur from the top but if you look at modern four legged predators or ostriches (as close to a modern 2 legged dinosaur as I can think of) neither have the sort of thin waist distinction you've made.
Hope this helps. I like where you're going and you've got something starting to come together with the head/neck, but you've got to play around with the muscular volumes and silhouette and add a lot of mass to the extremities. Animal anatomy reference is a great place to double check yourself if you don't use it already.
I would appreciate any feedback in order to further advance my model before beginning the surface work.
the pelvis bone relative to the knee joint would need to be behind it.
the only point in which the knee would go behind the pelvis is when its walking forward or jumping.
No need to mention the balance thing, guys, he answered that in the second post.
I think a big issue is with the eyes and face, as well as some of the muscle-forms.
What do you mean when you say a big issue with eyes, face and muscle forms
Particularly around the eyes, but certainly not limited to there.
I understand you aren't doing a Trex, or a Raptor, but the muscle forms and scale details would be similar, regardless.
And this one is actually based on the Allosaurus as well:
Notice all the facial forms going on. Lots of ridges and wrinkles. And a very strong brow.
Somehow, right now, your dinosaur looks like he's given up on life, haha. As such, I think the main issue is the brow. So when sculpting, just flip back and forth between reference, and the sculpt, and make it as close as possible.
Good luck! I'm sure it'll be awesome.
Could do with some quick opinions, which scales look better the square or round ones?