I am not going to post a long list of reasons why I am here but to put it shortly - I lost focus of game art for over 4+ years and decided I want back in.
I am at a low level atm but I am grinding to level up...
so far I have been going through tuts over at 3d Motive - here are my results so far.
flats (web edition!)
udk preview viewportgrabthing!
final image
Over time I am going to dump alot of random stuff from game art/modeling/modding (game modding and hardware modding)/random app creations and traditional art as well as branching away from tutorials so stick with me!
Replies
comparison
I cloned the tut model fairly close but there is noticeable differences, the stock on my gun is more flat (more akin to an ak than the m37) and the pump should have been exaggerated more and overall Millenia's model is rounder in spots where as mine seem flat but without comparing them side by side I think it turned out well!
The area I struggled the most in and where I gained a lot of new information was the texturing, not having used a gloss map before and just how someone can turn out a realistic looking texture with a little logic and the right tools
So having completed this and am happy with the final result and the many things I have learned from just modelling is great, I have now decided to try a weapon solo and instead of doing another shotgun or a rifle, I have decided to go with the M9 ... Having more intricate parts I have already started to struggle but am progressing slowly... updates to follow on completion!