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[DS2] Axe, Cruckz

polycounter lvl 12
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Cruckz polycounter lvl 12
I'm not a great concept artist so this is a good practice for me. Did a few thumbs first here's what I got

axe_thumbs.jpg

worked on 9 a little and ended up adding a bit of 17 in there too. I still may go with 13.

axe_colour.jpg

Crit welcomed! :D

Replies

  • eazy
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    eazy polycounter lvl 9
    looking quite good so far, but the business end looks kinda weak. look at #16's proportions, and I think you'll be going in a better direction. these are weapons intended to perform acts of VIOLENCE (lol) so even with the angelic vibe and everything, make sure to give it that sense of weight/functionality.
  • Cruckz
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    Cruckz polycounter lvl 12
    Thanks eazy took your advice. been struggling with the connection from the handle to the blade.

    axe_2.jpg
  • Prtofdacrowd
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    Prtofdacrowd polycounter lvl 8
    Hey man this is looking much better I can see you spent sometime after I left...

    Looking at it again, I know theres the bounding box issues but is there any chance the angle of the wings at the back can come up more I think it would benefit the overall silhouette...
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