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[DS2] Mace, randomind

polycounter lvl 6
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randomind polycounter lvl 6
Current State:

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already so many entries O.o and so much deliciousness flowing together in one apoclyptic stream awesome... keep it up!


as for me id say there is nothing wrong with some bludgeoning and slashing.

i brew up some ideas in alchemy and made a rough mesh to get the dimension and shape right. not quite sure about it yet...
i guess the hardest thing is to get a reasonable balance between effectiveness of the weapon and and a groovy look. I tend to go to far twords a symbolic weapon or just a mere sculpt of a skull with a blade in its face than someting to cause excruciating pain and broken bones...

and the balance is quite an issue i think since they are so huge. the in game animation of the hammer looked like it has no weight at all which i can understand in terms of gameplay speed, so i at least wanna make sure the design gives a feel of balance for proper wielding





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