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[DS2] Mace, Scoot_da_Poot

polycounter lvl 11
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Scoot_da_Poot polycounter lvl 11
Cool contest. Don't usually work on weapons so this should be fun.
This is my first idea for a mace. I started other concepts but this one seems to be the most unique. I'm much more of a modeler then a conceptor so i jumped straight to modeling the skulls then painted over it.




UPDATE:
Well, ran out of time. Was able to get the low poly modeled out but didn't get to project or texture. Next time

DS2_Final.jpg

MaceWIP.jpg



ConceptWIP.jpg
dark-siders-2-polycount-contest.html

Replies

  • Konras
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    Konras polycounter lvl 12
    Nice asymmetric design. Just make sure you fit the boundaries of the proxy weapon. It gives the feeling that those skulls belong in that composition, rather than are placed there unintentionally. Maybe the "blade" should be more wider, but you will surly manage it while modeling. Looking forward for more :)
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