EDIT: New Stuff At top
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hey All! First time here on this forum and First time Modelling a Game asset so this is definitely going to be an uphill battle!
Ive decided to go with an Axe because Axes are AWESOME and they chop stuff, so heres my first few really rough ideas that floated round the cavity in my skull. Will probably narrow down which race/type i will go ahead with and then hopefully make some more pretty pictures and a model :poly142:
Replies
Anywho toodles.
Sam
The top middle is right up my alley, but I think the details might be too small in this situation to fit the style.
I have no game modelling experience so i am finding it a bit hard to judge what i will be able to fit in detail wise with the poly budget. So if any of them seem too much do feel free to mention that.
Here's another step along the concept process, was planning on doing the same for at least another one but ran out of time tonight. Figuring i should get on to modelling seeing as time is running out so might just stick with this one but still shall see. What do you all think?
Anywho night night.
Ok just realised there isn't much time left so will have to get to blocking it out asap. Also just watched the great little livestream from Avery and realised my axe wasn't very Darksidery. So as much as i would like to start again i just modified what i had and will try to push the shapes away from straight lines and sharp edges in my model and sculpt.
i do have a question though, as ive never really modeled for games before and had a limited resolutions for my maps am i going for too much detail with this one? I thought a glowing stain glass prisim in the center was cooler than what i had before but if the resolution wont allow for it i might have to change again. Any input would be very welcome
Only by seeing your drawing skills I can already say that you'll be just fine !
Just need moar.
My suggestion now would be to put a bit more kink in that axe blade. You have a hint of curve to it, so why not take it the rest of the way? I dont know if my paint over will work for you or what you want to accomplish here, but as my understanding of the art style goes, stronger angles = better.
Again, redesign number 1 is really strong and you should totally run with it!
BlvdNights, you could very well be right but i think ill just stick with the stain glass as its going to make it a bit more interesting and provide a nice contrast.
ok now for noob hour, Ive used the Harden edge tool in maya before and as far as i can recall it worked just fine. But now i cant get it to work for the life of me. ive tried to reset all my normals and my maya wont even do it on a default cube. All im doing is clicking on an edge and then clicking 'harden edge' .. any help or a workaround would be greatly appreciated, otherwise i might just try do it all in Zbrush..
I'd love to help you out with the hard edge thing, but I'm still trying to learn how to do the basics myself. Zbrush might be your option.
Oh well onward and upward, Here is a wire frame of my base and a 3D app thingy so erbody can turn it around and stuff. i apologies for any glaring errors as i didn't get much sleep last night.
http://p3d.in/vesRX/smooth
Well what i did was smooth all my meshes in maya using the retain hard edge option so that i didnt lose all my hard edges and form but its still meant allot of correction sculpting. Although i have opted to leave some of the blocky-ness in because i liked it. Just about to get into detailing and taking chunks out of it, better get my act together theres only a few days left!
And speaking of extra eyes, if I could get yours on my design too that would be awesome, if you have the time.
Dominic i can't seem to see your attached images.
Trying to kick my ass into shape to get this done before the deadline, still the hard part to go with the whole 'Normals baking' which should be fun!
Good work so far. keep it up.
Here is the update of my sculpt, im planning on mucking around with the stain glass window tonight and hopefully will figure out how to do this whole 'normal baking' thing quickly and with no issues....haha.. oh well untill later or tommorow. by the way the deadline is sunday right?
Any help would be greatly appreciated
Any help would be greatly appreciated
The shape is looking pretty solid. Now get a bake and start texturing!
Well after hours of pain and suffering i finally have a half decent normal map going on. here is a screen grab atm and hopefully textures will be on the way soon, Another question: Ive been scratching my head with this whole time zone thing, im living in Auckland, New Zealand. What time would that make the end of the competition here?
Cheers,
Sam
Other than that. great job and well done.
But yea heres the new submission with a few other changes as well. Now to sleep.