I'm building a modular scene inside of UDK and am trying to work with the landscape editor but I'm having a problem with the sccale of the textures that I'm using for it I guess. I first tried painting on the landscape with some random 2048's I had but they came across as too big in scale for my scene. I thought it might have been a texture size problem so just for kicks I scaled the textures down to 512 but it didn't change anything.
Does anyone know if this is a tiling issue or a texture size issue
The attached images are what I'm having to work with.
The first picture on this page shows a shader network that will solve the problem. Even if you're not layering like it shows, the TerrainCoords node will allow you to set up the number of times your texture tiles for your landscape.
When you create a landscape the vertices count has to do with the fidelity of the terrain itself, not the textures so much.
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The first picture on this page shows a shader network that will solve the problem. Even if you're not layering like it shows, the TerrainCoords node will allow you to set up the number of times your texture tiles for your landscape.
When you create a landscape the vertices count has to do with the fidelity of the terrain itself, not the textures so much.