Hey guys, here is my concept for a Darksiders Core Mace. I'm not very good with concepts, so I'll try to do my best with the 3D. Critiques are wellcome and I hope you like it.
This looks promising. I like the direction your heading. I know it's just a rough concept, but maybe break up the purples a bit with some other hues. Just a thought.
hannes d: its is like a ring with some runes, that passes through the skulls mouths
afisher: thanks man! I'll try another colors when I start the texture.
So, here's what I got right now. Its is only the base mesh. Details will come with the scult.
As they are now, those little spikes seem to distract from the design more than contribute to it. Thicker or more deliberate would be my suggestion for an otherwise very strong form.
Hey man, nice work. Keep in mind that a lot of those tiny dings and dents won't show up in the final texture. If you're going to keep any details, make them large and obvious
Big, deep cuts and nice sharp edges. Right now stuff's starting to look a bit mushy.
hey alvaro awesome work so far man. one thing you could try though is to make everything more edgy and sharper, instead of the curvy look, especially on the skull, in order to match with the style of the game. great work so far dude, keep it coming! good luck!
I'm really a fan of what you did with the handle; how you tapered the middle and gave it a different texture/material. That alone gives it so much more pop as a silhouette. Jealous I didn't think of it first!
Also like the alteration with the skull. It looks better chunky and sharp!
Hey guys, I'm having a problem with my normals. Here is a picture to show whats happening:
As you can see in the left, the normals are very weird. I used a mirrored texture, and the UVs are overlaped. In the right, there is the normal map as a diffuse map, and every thing looks fine. Do you guys know whats happening? How can I fix it? I'm rendering in marmoset toolbag.
Good work and nice concept Echronos. for your normals problem, can you post a screen of your texture ? But when i look at your right screen, i can't understand what happened... your NM seems correct, maybe check the geometrie/smoothing group, maybe 2 vertex are not welded...don't know.With such pb i just try everything on the geometry(vertex weld, reset xform,...).
Good luck.
So, I started working on the textures. At first, I was following the concept color, but it wasn't good. Then I decided to try a lot of different combinations. Here are my options:
(the last one looks better because it is the texture I started working on before trying another colors)
So, what do you guys think? Which is the best color combination?
Replies
i only wonder what is the thing in his mouth?
hannes d: its is like a ring with some runes, that passes through the skulls mouths
afisher: thanks man! I'll try another colors when I start the texture.
So, here's what I got right now. Its is only the base mesh. Details will come with the scult.
Here's the famous in game shot
But i like those thorns on the skull. See if they work better by making them bigger, more twisted. The macehead itself is awesome.
Here is the sculpt in the mace. I won't show entire parts because, as it has 3 sides, I worked only on one side. Here you can see some details:
(I still have to work on the spikes)
Big, deep cuts and nice sharp edges. Right now stuff's starting to look a bit mushy.
Also like the alteration with the skull. It looks better chunky and sharp!
Great work
As you can see in the left, the normals are very weird. I used a mirrored texture, and the UVs are overlaped. In the right, there is the normal map as a diffuse map, and every thing looks fine. Do you guys know whats happening? How can I fix it? I'm rendering in marmoset toolbag.
Thnaks
Good luck.
So, after some bakes, thats what I got:
I have to work a lot yet, but I liked the result with basic textures. The weapon has 1677 tris. I hope you like it
So, I started working on the textures. At first, I was following the concept color, but it wasn't good. Then I decided to try a lot of different combinations. Here are my options:
(the last one looks better because it is the texture I started working on before trying another colors)
So, what do you guys think? Which is the best color combination?
Thanks
Lot of work to do yet
I finally finished my mace. Here is the final result:
Here is how it looks like with Death:
All I have to do now it to make the final image. Hope you guys like it and good lucky to everyone
Final Image: