Hey guys, so, this is my first time posting ANY of my work on polycount, but this contest was too crazy to pass up. I loved the first Darksiders and if there's the smallest chance something I made could be in the game, I'd hate myself if I didn't at least try.
Enough about me, I've decide that the Maker style best suits my abilities, as the other styles are so stylized, and my sculpting abilities are mediocre. Anyways, here's what I've got so far.
As you can tell, I've become really attached to the gear aspect. I'm just having a hell of a time figuring out what to do for the head of the hammer. I'm piss poor at concepting so I'm just kind of trying things out as I go along. Any critique is greatly appreciated, and I'm honestly just happy I finally decided to post something on here. Thanks guys, best of luck to everybody.
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Still taking crits on the original idea, would still like to finish this weapon, even though getting it in on time is probably out of the question. Here's my first real sculpt in Zbrush:
Looking for crits as far as: Am I getting closer to the darksiders style? I've noticed it's all very sculpted and carved. Also, I've been told it's very easy to make your sculpts look too soft/melty when you first start out, am I falling into that trap as well? Any help is appreciated. Thanks.