That's a sweet idea, The organic part with all the teeth feels strange as it's so boxed out into the shape of a hammer I think you can make it contrast more with the linear metal bits if you played with that shape more.
finally!
Love it.
How about going all the way and make the teeth holding in a demonic eye? Could make it a little more of a cliche" demonic but it sure sells demonic.
thnx guys! I removed the spiky parts on the bottom (much better, thnx) and started on modeling the base mesh for the sculpt. Will show that once that's finished.
Did a quick paint over to try breaking up the square shape by adding some horns, I also changed the mouth, making it .. well, look more like a mouth and added some black goo around it, Waddah yah think?
Yeah, I'm not sure the horns are quite working. Maybe if they were incorporated with the skin more, have them growing from or into it instead of sitting on top.
Gonna have to agree with everyone here in the first one being better without the horns. Love the idea, SO MANY TEEFFFS.
I know the proxy is weird to match to but it feels rather thin right now, you might want a more supportive base.
Awesome, thnx for the replies and suggestions! I wanted to try out a style of steel that looks more forged (looks to fit much better in the DS style) and this is what it currently looks like
With all the comments I decided to do a final pass tonight on the concept and try to do a mix between my first concept and this one (really like the style of the steel)
I actually like the very first one better since it gave more attention to the mouth, it just needed to be chunkier and lose all the straight edges, like what you got going on now on the latest concept but even more.
I love this concept, it's actually extremely well executed. If I tried to draw this, it would look like shit, but you really pulled it off. I like the first and third concepts you did.
The one thing I would question is the bottom edge of the head. It looks like the demon mouth thing is perfectly contained within this hammer, and on the sides (and the top of the third concept) this makes sense. But on the bottom side, it doesn't really look like there is anything there to contain it.
I''m really loving this one. One of the best concepts I've seen so far.
I'm kinda questioning the two squarish prongs above the mouth w/ what looks like rope? or are those lines of black blood?
I think you can do something else in that area design wise.
I was also thinking maybe consider some gross little eyes just here and there on the surface.
@ScoobyDoofus - The 2 stripes coming from the top is black blood dripping down the face because its flesh is pierced by 4 thick bolts. Oh and I am now thinking of adding a couple of dead white eyes to the rest of the demon flesh. I don't want to add them with the teeth (will fight with each other for the viewers attention). Thnx for the suggestion!
Oke, I think I now have the best of both worlds
The simple hammerhead, with the more chunky iron forged handle.
Time to fix myself a proper basemesh and start sculpting!
I wonder how the first mouth was looking
Looks really fantastic right now. I would not like to get hit by this, no matter if by side or those gigantic teeth Only thing that you could improve is to make knob bigger in my opinion.
Looking forward to seeing more
i agree with bobo, the mouth looked better in your original version.
this is definitely looking evil, however those two blood drippings dont work well imo.
it also creates a redundancy of vertical lines since you already have the vertical metals on the side.
Thnx guys! I am super pumped to finish this puppy with all this positive feedback!
About the mouth, I personally prefer the current mouth, but I will experiment with some different variations and put it up here for a vote once I get to the sculpting part of this project.
I am currently at work so I am unable to do allot of work on the base-mesh until tonight.
Finally got time to finish the hammer mesh today (got sick friday)
if anyone got a better idea to handle the teeth, let me know. I tried mucking about in zbrush by turning one into a subtool and duplicating them around but the transpose tool is a big pain in the ass so I couldn't place them as I wanted.
Holy poop, this is gonna be a cool one. Yeah, if you export the teeth all as a separate subtool it might be more manageable for you. The base looks great, I can't wait to see you match your concept
Hehe this teeth question is capable of starting a really long discussion. I personally would instance one tooth in max. Export it as a single model and other as temporary atached models just for preview. Sculpt only one tooth, and if required bring it back to max and replace instance with would update remaining teeth. Then you can merge theme once again and export higher subdivision. I never worked on similar dentist nightmare, but it should work If someone would have better approach I would also gladly listen
You could also of course export those as single mesh, and then go to tools-polygroups-auto group like shown in Bobo's livestream and show-hide individual teeth by clicking on theme with ctrl+shift.
Looking great man!
For the teeth; I'd keep them as one subtool (exported from Max as a single mesh) and use polygroups to isolate and sculpt each one separately. I've tried the Transpose one as well, and it is truly a pain...
There also a more artistically friendlier way if you do not care much about topology and painstakingly placing every tooth. Mask out where the teeth should be, extract said masked spots with a pretty big size, dynamesh and Topological move them if needed and sculpt away.
Thanks guys! Great advice from all of you! I think I will import the teeth as a single mesh like maph suggested, and will do the smaller teeth with dynamesh and topological move.
Replies
T
and will the mouth be on both sides?
Love it.
How about going all the way and make the teeth holding in a demonic eye? Could make it a little more of a cliche" demonic but it sure sells demonic.
- BoBo
I know the proxy is weird to match to but it feels rather thin right now, you might want a more supportive base.
With all the comments I decided to do a final pass tonight on the concept and try to do a mix between my first concept and this one (really like the style of the steel)
The one thing I would question is the bottom edge of the head. It looks like the demon mouth thing is perfectly contained within this hammer, and on the sides (and the top of the third concept) this makes sense. But on the bottom side, it doesn't really look like there is anything there to contain it.
I'm kinda questioning the two squarish prongs above the mouth w/ what looks like rope? or are those lines of black blood?
I think you can do something else in that area design wise.
I was also thinking maybe consider some gross little eyes just here and there on the surface.
@ScoobyDoofus - The 2 stripes coming from the top is black blood dripping down the face because its flesh is pierced by 4 thick bolts. Oh and I am now thinking of adding a couple of dead white eyes to the rest of the demon flesh. I don't want to add them with the teeth (will fight with each other for the viewers attention). Thnx for the suggestion!
Oke, I think I now have the best of both worlds
The simple hammerhead, with the more chunky iron forged handle.
Time to fix myself a proper basemesh and start sculpting!
Loving this, one of my favorites!
This is going to be bad ass!
- BoBo
Looks really fantastic right now. I would not like to get hit by this, no matter if by side or those gigantic teeth Only thing that you could improve is to make knob bigger in my opinion.
Looking forward to seeing more
this is definitely looking evil, however those two blood drippings dont work well imo.
it also creates a redundancy of vertical lines since you already have the vertical metals on the side.
About the mouth, I personally prefer the current mouth, but I will experiment with some different variations and put it up here for a vote once I get to the sculpting part of this project.
I am currently at work so I am unable to do allot of work on the base-mesh until tonight.
if anyone got a better idea to handle the teeth, let me know. I tried mucking about in zbrush by turning one into a subtool and duplicating them around but the transpose tool is a big pain in the ass so I couldn't place them as I wanted.
You could also of course export those as single mesh, and then go to tools-polygroups-auto group like shown in Bobo's livestream and show-hide individual teeth by clicking on theme with ctrl+shift.
For the teeth; I'd keep them as one subtool (exported from Max as a single mesh) and use polygroups to isolate and sculpt each one separately. I've tried the Transpose one as well, and it is truly a pain...
There also a more artistically friendlier way if you do not care much about topology and painstakingly placing every tooth. Mask out where the teeth should be, extract said masked spots with a pretty big size, dynamesh and Topological move them if needed and sculpt away.
here is a shot of the zbrush sculpt and the presentation sheet of the final asset