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[DS2] Axe, BoBo

polycounter lvl 18
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BoBo_the_seal polycounter lvl 18
I noticed people are having a hard time with the supplied proxy. To rectify this, I decided that I'll make an example of each.

First up is an Axe:
BoBo_Axe_Blank.jpg

This Axe represents the limits to breaking the bounding boxes of the proxy mesh. As long as your Axe doesn't exceed the proportion of mine your good to go.

Again, the orange grip area is the most important piece and has the least amount of wiggle room.

You can download the axe here:
http://www.bobotheseal.com/download/DS2_Axe_Template.rar

This mesh is also an example of a blank I would take into Z-Brush. If you have Max 2012, you'll be able to turn on Nurms smoothing and see how I use smoothing groups to establish my subdivisions.

I hope this helps. If I have time I'll take this to sculpt and release the sculpt as well.

- BoBo

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