Hi guys, i want to show you the last character i did, based on THIS concept of Vadim Bakhlychev aka slipgatecentral
i created the base mesh in maya then import in Zbrush for add all the details
render done in marmoset
hope you like it
thank you guys i'm glad you like it.
itismario it's nice to see some other slipgatecentral artwork fan! it took at least 1 month for modelling, retopology and baking normals, then i did all the texture and the rock base, during the last 4 month in my freetime (not so much in this period cos' my work).
two month in total.
This is quite possibly one of the coolest looking and best designed characters I've seen in a long time. So unique...this dude has attitude, and I fucking love it bro, great job
Kick-ass!
Really great execution and presentation, two thumbs way up man!
If you want a crit (really, it is nitpicking) you couldve have played a bit more with the spec and diffuse to get the feel of metal a bit more, as metal is usually very speccy and darker in color, but w/e,looks awesome sculpt and good job!
Wizo: thanks man, you're probably right , i've tried in many ways to achieve some cool metal reflection and spec, but everytime it looks too confused and different from the starting slipgate concept... so i decided to mantain a flat base color with a little bit of spec on it.
probably if i had tried a little bit more , i could have find the right solution , but for now i don't want to change anything else. blam blam: thanks dude, as i said before it took something like two month for finish this one. nyx702: thanks a lot man, yeah i need to work on that for my next project... thanks for the advice.
Replies
itismario it's nice to see some other slipgatecentral artwork fan! it took at least 1 month for modelling, retopology and baking normals, then i did all the texture and the rock base, during the last 4 month in my freetime (not so much in this period cos' my work).
two month in total.
Really great execution and presentation, two thumbs way up man!
If you want a crit (really, it is nitpicking) you couldve have played a bit more with the spec and diffuse to get the feel of metal a bit more, as metal is usually very speccy and darker in color, but w/e,looks awesome sculpt and good job!
If you are looking for any crits: Seems like the UVs are not as packed as tight as they could be... Looks optimized for hand painting I assume.
Wizo: thanks man, you're probably right , i've tried in many ways to achieve some cool metal reflection and spec, but everytime it looks too confused and different from the starting slipgate concept... so i decided to mantain a flat base color with a little bit of spec on it.
probably if i had tried a little bit more , i could have find the right solution , but for now i don't want to change anything else.
blam blam: thanks dude, as i said before it took something like two month for finish this one.
nyx702: thanks a lot man, yeah i need to work on that for my next project... thanks for the advice.
oh! i forgot some turntable i did.