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(Triangulation?) artifacts in marmoset

polycounter lvl 10
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refraction polycounter lvl 10
I'm trying to bring this low poly mesh into marmoset and can't get rid of this giant spike of geo flying off into space. I've tried changing the topology at the root of the spike, tried softening normals and making sure the UVs were okay.. what generally causes this?

Thank you!

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