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[DS2] Hammer, Pulyx

polycounter lvl 8
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pulyx polycounter lvl 8
So,
Here's being my first challenge here it's good that it's an art style i'm very familiar with.
Having done tons of warcraft stuff and being heavily influenced by Joe Mad in the first place.

I felt comfortble entering this one.

I'm very raw whe nit comes to modelling because i'm a huge noob at it at this point. But this challenge for me is for learning purposes. So guys, don't be light on criticism. I'm very thick skinned.

macecopy.jpg

My final concept.
Is basically a huge nail hammered in the top of a skull.
Kingdom of the Dead themed.

I Don't know how much of it i'll be able to realize in 3d. But I'll try my best.

Replies

  • ageless
    Incredible...but i would like to see a more bigger hammer head at the back of skull.so that it can do more damage/hit.
  • SgtNasty
    Nice concept. Maybe accentuate the nail at the top, or make it multiple nails?
  • pulyx
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    pulyx polycounter lvl 8
    Small update, finished the Hammer's face

    maceheadcopy.jpg

    braains!
  • pulyx
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    pulyx polycounter lvl 8
    ageless wrote: »
    Incredible...but i would like to see a more bigger hammer head at the back of skull.so that it can do more damage/hit.
    SgtNasty wrote: »
    Nice concept. Maybe accentuate the nail at the top, or make it multiple nails?



    I Thought of that. Making multiple nails spiking out. But i started to think it could hurt my polycount in the end. I like the idea. My first sketch of it had a few more nails.

    But i'll accentuate the nail. That's good. I'll make sure to do that while modeling.

    Thanks dudes!
  • Habboi
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    Habboi sublime tool
    Awesome concept but I don't think I like the wooden handle. Maybe experiment with different materials?
  • pulyx
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    pulyx polycounter lvl 8
    Hmmm
    At first i thought of making it of made of metal.
    I think that wood isn't the best choice yet. But i think it gives it a little more variety of materials.

    I'll try metal and bone too.
  • ageless
    yes as Habboi said you should experiment with different materials for the handle.IMO, Bone might do the trick.*Thumbs Up*
  • pulyx
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    pulyx polycounter lvl 8
    Alright, bone it is!
  • AimBiZ
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    AimBiZ polycounter lvl 14
    Nice concept and yeah drop the wooden handle. Seems according to brief that the kingdom of death weapons are dominated by metal.
  • pulyx
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    pulyx polycounter lvl 8
    Realized that midway through the drawing.
    I'm making it metal sculpted as bones =D

    Will post construction shot soon
  • Hellstern
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    Hellstern polycounter lvl 11
    Nice idea) I like the nail thing a lot
    I think some leather wrapings on the handle will make it more interesting.
  • Di$array
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    Di$array polycounter lvl 5
    Really strong idea you've got here mate. I really like it and the nail is such a great touch. But I do agree with Hellstern, some leather straps or cloth would break up the wood material.
  • pulyx
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    pulyx polycounter lvl 8
  • pulyx
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    pulyx polycounter lvl 8
    Large post with construction below. But first i got a couple of questions.
    I'm modeling on Blender 2.6
    There are several things i wanted to ask you guys before i move to sculpting.
    I told you guys i'm new to this so here it goes:

    1 - My Hammer is currently 1168 Quads. I'm having trouble converting it to triangles without doubling that count. Is there a way for me to do this more efficiently ?

    Comm: I tried eliminating as much useles geometry as i could on the skull, the main nail. But if i cut out everything the mesh will lose form. It's one of the things i struggle with being so inexperienced with 3d. I don't have any hopes of winning this one but i'm here for the experience and if you guys would be inclined, your help illumating on some issues for me.

    2 - I already know the basic drill of UV Mapping and Baking normals.
    But i have one question that lingers.

    For an example:
    I have my skull in quads at this moment. If i sculpt it from the mesh in quads, bake the normal map from that model with quads, will i be able to use it in a model with Tris ?



    Thanks in advance for the help, fellas.
    I deeply appreciate it.
  • pulyx
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    pulyx polycounter lvl 8
    And here are the construction shots. Don't be gentle. :)

    50522818.jpg

    99114038.jpg

    45343975.jpg

    77351503.jpg

    85354456.jpg

    26120037.jpg
  • Turret
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    Turret polycounter lvl 11
    1) the quad count doesn't matter right now if all you are making is the base mesh to take into zbrush to sculpt. The base mesh is just there for you to get a good foundation to start sculpting off of. Once you have sculpted all your details and have the finished final model, then you build a new mesh around it, and that will be your low poly.

    2) As stated in the above answer, you wont be using this base as your final model, but instead a whole new mesh. You can bake any model on any mesh. You could make a square plane and bake your mace onto it, in the end its just a file texture just like your diffuse or specular. Hope this helps answer yours questions. Great concept =)
  • pulyx
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    pulyx polycounter lvl 8
    Oooh that answers it.
    Thanks a lot!

    I thought the difference between quads and tris affected the baking.
  • Echronos
    Awesome hammer man! Can't wait to see it in zbrush :)
  • pulyx
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    pulyx polycounter lvl 8
    Hey guys, an update. I've finished basic geometry and i'm sculpting at the moment. I'm nowhere NEAR the quality of some work i've seen here.
    In my own opinion my stuff are a little bit to BLOBBY. But i don't know how to avoid that yet.
    This is only my THIRD full 3d model. Ever. And this is my first full sculpt on zbrush too. So like i said, learning process for me.
    Please put your thoughts below, and if you have some tips and tricks i'd be very grateful!

    Thanks dudes.

    sculpt5.jpg

    sculpt4.jpg

    sculpt3.jpg

    sculpt2.jpg

    sculpt1.jpg
  • Echronos
    For one of your first sculpts, it is really cool right now. You have to refine the model, put some texture to the metal and the skull. Brushes like TrimDynamic and Dam_Standard can help you a lot. Keep it up! :)
  • pulyx
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    pulyx polycounter lvl 8
    I guess i didn't make it in time.
    I hurt my left index finger badly a couple of weeks ago and it delayed me beyond the point of no return.

    I was at the stage of retopology but my rawness in 3d land got the better of me. As i am not as agile as many of the talented modelers in this forum.
    Plus painting the texture would've taken quite awile so i wouldn't be able to finish it today anyways.

    I'll finish it just for the sake it and for the learning process.
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