Hey guys this is just the start of my low poly space station I'm working on at the moment. Please give me some advice Im open to anything people have to say I'm happy for you to express ideas or just tell me its crap and what to change.
its basically going to be a futuristic space station really sci-fi
This is my over view ^^
this is my check-in room aka admin room ^^
This is the control room^^
This is the storage bay barracks sort of thing ^^
This is a W.I.P
and a lot more modelling is to be done. i have a limit of 15k polly's but I'm keeping it as low as possible.
Replies
almost finished unwrapping.
This is a couple of render shots of the elevator!
This is 6 screen shots from the alpha build in Gamebryo
Light Baking still needs to be implemented and lighting is only one ambient light atm.
coders have had issue with the nimultishader.
I have a limit of a 4k map and 15k polys i know i could optimize these textures better with more time but i only had 5 weeks and working full time hours inbetween. i kept meshes very low poly and texture maps low res as i was hoping to add another room to the space station in the upper level. but with these time constraints and having to direct 4 other artists and 2 coders plus collaborating all the scenes together to hand in a finished product i was unfortunatly unable to do the extra room. but we have the level in an alpha build right now and all animations of doors and elevators are working perfectly!
Thanks for looking at my projects
Peace!