[latest update]
meshbin:
http://www.keenleveldesign.com/modelviewer/m.php?id=4f6241bb270fc
Final
Scale Test:
Ok, i'm gona have a go at this
This'll be my first propper weapon so who knows what it'll end up like. Been following this from work so now i'm home i'll post up my doodle on my note pad.
Apologies for the crappy quality, cba installing my scanner atm.
It's still missing a pommel but i'll mess around in zbrush with that. Not sure on the proportions either, it looks a bit to long (blade) for the bounding box, and the floating axe head on the rear side will either need attaching or changing to some spikes or something, either that or have the other axe mirrored across not sure what yet.
edit: oh it's also demonic styling, if you hadn't already guessed.
Replies
edit: changed a bit.
should be looking good with the runes/decorative engravings on the blades, not sure to model them though or put them in on PS, will find out.
Replace the holes in the skin section with faces stretching out of the weapon.
re-work the rear blade with either serrated plates similar to carapace armor from a hive tyrant, or just give it a series of 4-5 spikes jutting ou from the blade along the edge.
sort out the stump below the small blade.
I agree with the focus point though. You could insert something with a flow to the center of the axe (not the handle, mark you). You could also do something about the handle to axe transition. Now its a bit plain. You could add a thicker layer of molten material there or make the demonic part "branch out" a bit more towards the hanlde, to show that the handle was somehow merged with the rest.
Good luck! Excited to see more!
I'm really digging the top, right patterns you've got going on, but you don't really seem to have a central theme right now. One thing I love about weapons like this is that you can give them a sort of creative history, a sort of purpose for being and an origin. Giving a bit of a story might help you sprout some more character into this thing instead of just slapping on details and skulls and shit like that. You're a damn good artist and this has a lot of potential so far, but I'd say take a step back and find out what's really going to make you want to work on this other than just wanting to compete.
duoxan do you mean have some sort of tendrils stretching from the face edge or skin w/e wrapping around the axe head? that would look pretty sweet yeah! definitely gona have a look at that. Will likely be on the large axeblade rather than the small as i intend to have the small as it's own UV island for texture optimisation.
MiAlx Sort of like a central crystal or something? I wouldn't want to do an eye though, too many of those already but yeah that could definitely work. I'd likely have to re-think some of the tendril flow around that area but will likely have a look into it!
suburbbum I've actually been thinking about a sort of reason for it's corruption, with the idea of the small heads or that bigger head duoxan suggested i've been toying with a sort of soul sucking demon devouring the target's soul as they get torn to shreds, each soul being a tormented face trying desperatly to escape. I'm going to start putting these ideas into practice tonight, and will show my results either later on or tomorrow
Cheers guys!
Hmm... Not necessarily. Maybe a "corrupted" and torn pimple from where the demonic stuff "exits". Something like that, maybe.
I've changed a few things, given it a mre demonic look with the trapped souls trying to escape, as well as bit of sort of "history" on the blade, it being a previous rune weapon owned by some sacred warrior of a tribe blessed by their witch doctor/shaman until it was corrupted.
Also turned the mangled bit above the handle into a skull, thinking this could maybe be the demon manifesting physically on the weapon itself.
I've also been having thoughts on the colour scheme, basically the skin area will be a blood red with all the purples and pinks etc ascociated with the inards of living things! The blade will be tempered orn bluish tinge, with various areas where it looks like it's met something very hot and it's been stained. The edge however i have something special for. I was thinking and looking at Archaon lord of the End Times from chaos fantasy, and his armor has a red oputline along the sharp raised edges.
So basically i'm going to try and give the very tip of the blade a white hot look using the emissive which fades to orange/red as it gets further into the blade. Maybe have some flares here and there along the edge to break up the line.
don't get attached to the details - work with bigger and exagerated shapes, very good concept tbh
Also got some tendrils wrapping around the smaller blade now but i think they need beefing up.
Still got thoughts about the pommel, and might add a few more tendrils around the small blade.
As for the colours i can't decide
I think the far right is my least favorite though.
I'm also thinking of making the entire handle bone to match the lower section of the axe head, will also look at making the bone and sinew connection better, gona see how it looks without the spiral.
The spirally stump is gone and replaced with a clean spike, not sure what this'll be in terms of materials, might make it look like the bone of the handle.
The handle has lost its fancy spirals and is now completely bone, with bits of blood and guts at both ends from the axe and from the pommel. I've given it some carvings to keep with the history of the axe, and have gone for some more tendrils creeping up from the base.
I'll have a look again at the colours once the HD mesh is complete i too liked the bold brightness of colour set #3.
Desaturated the blade on this one and the rest of it, but not quite as much.
Also thinking that i should ditch the runes on the blade completely if the blade is going to glow anyway.
Looking spect
Cause they ROCK!!
T.
Also going to give the skull above the handle a re-work, changing from a skull to a demonic screaming face, maybe add a tongue along the side coming down onto the upper handle section. Will likely keep the colour the same though, no detailing needed as it's basically a carving.
@TaylorMousey Basically i just take a pic of zbrush after rendering straight into photoshop and paint over it. Various multiplies and overlays here and there depending on what i need, just some pretty simple layer stuff really.
gj
hmm, blade still needs more work it's still too smooth, needs more chiselled bits and a more general cut and worn appearance. Since the blades in all 3 of these colour concepts are more akin to glass or crystal than metal, a crystline chiselled look is definitely somthing it will do better with, so i'll look into that
Will mean the glow will need to be toned down a bit too, well on the green and orange colour anyway. Hopefully the removal of the runes from those 2 should help to give more of a view of the blade surface too. (these comments i keep putting up here are more for me than anyone else btw :P my mind wanders waaay too easily).
Re-worked the pommel and section above the handle, also done the blade in zbrush now. I've also added some more suitably styled runes to the blade, but not glowing.
Which handle material? I'm in favor of the charred bone tbh.