And here I was thinking about doing a skull shapped mace.... I am going to cry now haha. I think the middle one looks pretty awesome, however the 1 one the right I prefer the handle .
I like very much third design. Its the best for me, maybe because asymmetric. First and second could be also good if you add some more variety to the sculls. Also just wanted to remind you that in terms of rules the grip area cannot be curved, so you need to straighten the handle in third option.
Looking forward to seeing more
Heh that's a neat idea BUT I don't think RIP suits the game style. I think you should model a kind of figure coming out of the tombstone like a cloaked Death or something.
still can't decide witch one to make.. maybe i will go for the skull-axed mace with some proportional fixes and if i fit the timeline will try to make this one too
I'm digging both these designs, I'm liking the tombstone idea a bit more personally, would maybe avoid having any loose chains hanging off like that though.
thanks for the comments guys:) and yup it's not looking too stable with the fence elements chained to the stone so i redesigned the tombstone to be "impaled" on the handle:
will start with this one, and after that the second:) happy polycountin:)
great idea. I prefer the fence-rod one personally. Also, please avoid the hanging chains. We will not be able to animate them if you win. The chains wrapped tight are perfect.
Very nice concept, also would It be alright to put some information about war in that tomb stone or some other reference to another character from the story? Just curious.
he's a grumpy stone demon. I'm so glad you went with this design. Such a nice change of pace and the sculpt came out looking beautiful. Let's see this bad boy in engine!
Replies
just started to explore some skull shaped maces:poly142:
Looking forward to seeing more
gj so far
i am not sure about the size of the hammering part looks bigger than the provided proxy:S
will try some differenta shapes on the stone before the final concept i think i will model it:)
just polished the idea a bit
will start with this one, and after that the second:) happy polycountin:)
The handle looks like it's a tad on the short side though.
- BoBo
can"t imagine what nightmare the low will be because i will use semi mirrored model to keep the unique details on the sides of the tombstone :poly128:
By hand actualy:D i used the max path deform only for the block out:D