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UDK February Beta Released

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Epic Games Releases February 2012 Unreal Development Kit Beta

Epic Games, Inc. has released the February 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at www.udk.com/download.

Unreal Engine Showcase: Renegade X
showcase-renegadex-3.jpg
When the team at Totem Arts wanted to turn their award-winning Unreal Tournament 3 mod into a standalone experience, they instantly knew that the Unreal Development Kit (UDK) was the only tool for them.
Now, with a single-player campaign already released and multiplayer on the way, Renegade X is another example of how the powerful and easy-to-use tools of the Unreal Engine 3 toolset enable small developers to make their vision a reality. Read more.
We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at www.udk.com/showcase and www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and the Released Projects forums.

February UDK Beta Upgrade Notes



iOS Rendering
  • Added support for uniform color multiply mask
Feb2012-iOSrendering.jpg
    • Documentation can be found here

Mobile Scaleform
  • Added full support for Scaleform user interfaces on iOS devices
Feb2012-mobscaleform.jpg



ReCast
  • Integrated ReCast navigation mesh toolset, which provides fast and robust generation of navigation meshes
Feb2012-ReCast.jpg


Unreal QualitySwitch material expression
  • A new material expression that enables you to make High and Low quality versions of a material
Feb2012-QualitySwitch.jpg
    • Controlled by a switch in the material editor within the Utility Group, called QualitySwitch
    • The quality mode used is based on video settings. Similar to the Resolution and World Detail settings, Material Quality can now be set to low for older computers
Unreal Landscape
  • You can now save and share foliage settings in packages
Feb2012-Landscape.jpg


Unreal Editor
  • New “Create Sub-Archetype” feature added to Content Browser. Right click on Archetype assets to create sub-archetypes
  • Material editor: Added “WorldPosOffset” category to the right click menu

I thought they would have just skipped to March with GDC coming up, but here it is :)
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